Showing 13 Result(s)

Interactive Entertainment

This application was developed for an office’s internal use. It was for their staff leisure entertainment. The hardware was installed in the hallway entrance of the office. In the main scene, it was used to count the staff currently in office. When a person is detected entering the office, a mini figure will talk into …

Mobile Mini Games

These games were developed using C# and Unity. It was during a time when single-tap games were extremely popular (e.g. Flappy Bird, Timberman, 100 Balls, .etc). My duty as a junior software developer in a game publishing company was to recreate these games with another theme trying to increase the userbase of their platform.

Puzzle Adventure Game

This game was developed using an in-house game engine. My responsible duty was to script the game scene logic with appropriate sequences of animations and sound effects as well as programming the puzzle components. I gained knowledge of controlling visual components as objects using various data structures (e.g. tree nodes, queue, list, .etc), defining configurations …